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Blacksmith

Merchant's second job: forging weapons, repairs and buffs for melee.

Role

The Blacksmith is the Merchant's second job. Blacksmiths forge weapons and elemental stones, repair broken items and buff themselves and the party for melee: Adrenaline Rush speeds up axe and mace attacks, Power-Thrust adds damage, Weapon Perfection removes the monster size penalty, Maximize Power always deals the weapon's top damage. Hammer Fall stuns monsters around. Merchant skills stay.

Forging. A hammer (Iron Hammer, Golden Hammer, Oridecon Hammer) or a Mini Furnace opens the "Forge" window with everything you can make right now: the furnace makes Iron, Steel, elemental stones and Star Crumb, the hammer makes weapons. A weapon can take an elemental stone and Star Crumbs (up to three together). Forged weapons carry the smith's name. Christopher in the Geffen workshop sells hammers, furnaces and anvils; an Anvil in the bag raises the chance. Materials are spent even on failure.

Job change

  • Where: the Blacksmith Guild in Geffen — Altiregen takes the application.
  • Requires: a Merchant at Job Lv 40 or higher. Spend every skill point on Merchant skills first: unspent points do not carry over to the second job, and the guild won't change your job while you have them.
  • Trade exam: Geschupenschte in the Alberta smithy asks 10 questions — one mistake is allowed.
  • Special order: gather materials for Geschupenschte, deliver the finished item to the customer — in Geffen, Morroc, Izlude, Payon or the Alberta port — and bring him the receipt.
  • Craft exam: Mitehmaeeuh in the Blacksmith Guild asks five questions and gives a Blacksmith Hammer — take it to Altiregen.
  • Reward: 5 Steel, or 30 at Job Lv 49.

The quest journal leads through the exam step by step and tells where to find the order's materials.

Stats

Main Extra
STR DEX, LUK (forging), VIT

A fighter takes STR and DEX, like a Merchant. A forging smith takes DEX and LUK: they, Job Lv and skills set the forging chance.

Tips

  • The second job's Skills window has "First" and "Second" tabs.
  • Weapon Repair fixes broken items — your own and a neighbour's — for ore or metal.
  • Ore Discovery sometimes brings ore from killed monsters.
  • Quest skills are not learned with points. Unfair Trick (Mammonite costs 10 % less) is taught by Akkie in south-east Geffen at Job Lv 30: Steel, 5 Coal, Detrimindexta, Iron Hammer and 500 zeny. Greed (picks up every item in 5 × 5 cells) is taught by Goodman in south Geffen: come with a full inventory.
Skills

Quest skills

Hover or tap a skill: its description and the whole chain of requirements. The number on a line is the level needed.

All skills as a list
SkillLevelsRequires
Iron Tempering passive 5 —
Steel Tempering passive 5 Iron Tempering 1
Enchanted Stone Craft passive 5 Iron Tempering 1
Oridecon Research passive 5 Enchanted Stone Craft 1
Smith Dagger passive 3 —
Smith Sword passive 3 Smith Dagger 1
Smith Two-handed Sword passive 3 Smith Sword 1
Smith Axe passive 3 Smith Sword 2
Smith Mace passive 3 Smith Knucklebrace 1
Smith Knucklebrace passive 3 Smith Dagger 1
Smith Spear passive 3 Smith Dagger 2
Hilt Binding passive 1 —
Ore Discovery passive 1 Steel Tempering 1, Hilt Binding 1
Weaponry Research passive 10 Hilt Binding 1
Weapon Repair active 1 Weaponry Research 1
Skin Tempering passive 5 —
Hammer Fall active 5 —
Adrenaline Rush active 5 Hammer Fall 2
Weapon Perfection active 5 Weaponry Research 2, Adrenaline Rush 2
Power-Thrust active 5 Adrenaline Rush 3
Maximize Power active 5 Weapon Perfection 3, Power-Thrust 2
Unfair Trick quest 1 —
Greed quest 1 —