Mage
Elemental magic from afar: fire, ice and lightning.
- Change at Geffen
- StatsINT · DEX
- NextWizard, Sage


Role
The Mage casts elemental magic from afar: fire, ice, lightning and earth. Fragile, but kills fast and clears crowds. Later — Wizard or Sage.
Job change
- Where: the Mage Guild in Geffen.
- Requires: Novice job level 10 and Basic Skill 9.
- Test: apply, receive an empty vial and a solution number, mix the right solution and bring it back.
Stats
| Main | Extra |
|---|---|
| INT | DEX, some VIT |
Tips
- Hit monsters with the element they are weak to: fire beats earth, water (ice) beats fire, wind (lightning) beats water.
- Fire Wall and Frost Diver keep monsters away while you cast.
- Carry blue potions or rest sitting: magic burns SP.
Quest skills
Hover or tap a skill: its description and the whole chain of requirements. The number on a line is the level needed.
Enhance natural SP Recovery. Max SP affects how much SP restoration is increased by this skill.
Detects enemies hidden in the caster's vicinity.
Attack an enemy from a distance through the use of psychokinetic energy.
Create a magic barrier on a targeted spot that will block short range melee attacks for the duration of the Safety Wall. Each cast requires 1 Blue Gemstone.
Summon ancient spirits to attack an enemy. Especially effective against Undead monsters.
Summon bolts of frigid ice to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Freeze an enemy for a set duration.
Curse an enemy by turning it into stone. Each cast requires 1 Red Gemstone.
Summon a fire ball to damage a target and monsters in its immediate vicinity. Enemies near the target receive 3/4 of damage inflicted on skill's target. At levels 5 and above, Fire Ball's casting and delay time is reduced.
Create a wall of flame that will deter and cause damage to enemies.
Summon bolts of pure flame to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Summon bolts of lightning to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
Summon a storm of lightning on a targeted area to damage enemies within the Thunder Storm's range.
Create a barrier of spiritual energy that will buffer attacks at the caster. The caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.
All skills as a list
| Skill | Levels | |
|---|---|---|
| Increase SP Recovery passive Enhance natural SP Recovery. Max SP affects how much SP restoration is increased by this skill. |
10 | |
| Sight active Detects enemies hidden in the caster's vicinity. |
1 | |
| Napalm Beat active Attack an enemy from a distance through the use of psychokinetic energy. |
10 | |
| Safety Wall active Create a magic barrier on a targeted spot that will block short range melee attacks for the duration of the Safety Wall. Each cast requires 1 Blue Gemstone. |
10 | |
| Soul Strike active Summon ancient spirits to attack an enemy. Especially effective against Undead monsters. |
10 | |
| Cold Bolt active Summon bolts of frigid ice to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk. |
10 | |
| Frost Diver active Freeze an enemy for a set duration. |
10 | |
| Stone Curse active Curse an enemy by turning it into stone. Each cast requires 1 Red Gemstone. |
10 | |
| Fire Ball active Summon a fire ball to damage a target and monsters in its immediate vicinity. Enemies near the target receive 3/4 of damage inflicted on skill's target. At levels 5 and above, Fire Ball's casting and delay time is reduced. |
10 | |
| Fire Wall active Create a wall of flame that will deter and cause damage to enemies. |
10 | |
| Fire Bolt active Summon bolts of pure flame to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk. |
10 | |
| Lightning Bolt active Summon bolts of lightning to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk. |
10 | |
| Thunderstorm active Summon a storm of lightning on a targeted area to damage enemies within the Thunder Storm's range. |
10 | |
| Energy Coat quest Create a barrier of spiritual energy that will buffer attacks at the caster. The caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate. |
1 |