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Mage

Elemental magic from afar: fire, ice and lightning.

  • Change at Geffen
  • StatsINT · DEX
  • NextWizard, Sage

Role

The Mage casts elemental magic from afar: fire, ice, lightning and earth. Fragile, but kills fast and clears crowds. Later — Wizard or Sage.

Job change

  • Where: the Mage Guild in Geffen.
  • Requires: Novice job level 10 and Basic Skill 9.
  • Test: apply, receive an empty vial and a solution number, mix the right solution and bring it back.

Stats

Main Extra
INT DEX, some VIT

Tips

  • Hit monsters with the element they are weak to: fire beats earth, water (ice) beats fire, wind (lightning) beats water.
  • Fire Wall and Frost Diver keep monsters away while you cast.
  • Carry blue potions or rest sitting: magic burns SP.
Skills

Quest skills

Hover or tap a skill: its description and the whole chain of requirements. The number on a line is the level needed.

All skills as a list
SkillLevelsRequires
Increase SP Recovery passive
Enhance natural SP Recovery. Max SP affects how much SP restoration is increased by this skill.
10 —
Sight active
Detects enemies hidden in the caster's vicinity.
1 —
Napalm Beat active
Attack an enemy from a distance through the use of psychokinetic energy.
10 —
Safety Wall active
Create a magic barrier on a targeted spot that will block short range melee attacks for the duration of the Safety Wall. Each cast requires 1 Blue Gemstone.
10 Napalm Beat 7, Soul Strike 5
Soul Strike active
Summon ancient spirits to attack an enemy. Especially effective against Undead monsters.
10 Napalm Beat 4
Cold Bolt active
Summon bolts of frigid ice to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
10 —
Frost Diver active
Freeze an enemy for a set duration.
10 Cold Bolt 5
Stone Curse active
Curse an enemy by turning it into stone. Each cast requires 1 Red Gemstone.
10 —
Fire Ball active
Summon a fire ball to damage a target and monsters in its immediate vicinity. Enemies near the target receive 3/4 of damage inflicted on skill's target. At levels 5 and above, Fire Ball's casting and delay time is reduced.
10 Fire Bolt 4
Fire Wall active
Create a wall of flame that will deter and cause damage to enemies.
10 Fire Ball 5, Sight 1
Fire Bolt active
Summon bolts of pure flame to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
10 —
Lightning Bolt active
Summon bolts of lightning to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk.
10 —
Thunderstorm active
Summon a storm of lightning on a targeted area to damage enemies within the Thunder Storm's range.
10 Lightning Bolt 4
Energy Coat quest
Create a barrier of spiritual energy that will buffer attacks at the caster. The caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.
1 —