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Assassin

Thief's second job: katars or two daggers, poisons and walking unseen.

Role

The Assassin is the Thief's second job. Assassins deal melee damage: with a katar (an extra hit and double critical chance) or two daggers, one in each hand (Righthand Mastery and Lefthand Mastery remove the damage penalty of each hand). Sonic Blow strikes eight times with a katar and stuns; Grimtooth hits an area from Hiding. Poisons: Enchant Poison poisons the weapon, Poison React answers hits, Venom Dust poisons the ground, Venom Splasher blows up a wounded target. Cloaking is invisibility you can walk in. Thief skills stay.

Job change

  • Where: the Assassin Guild in Sograt Desert 16 (south-west of Morroc); the entrance is a portal in the north of the field.
  • Requirements: a Thief at Job Lv 40 or higher. Spend all skill points on Thief skills: unspent points don't carry over to the second job, and you can't change jobs while you have them.
  • Application: fierce Huey at the entrance sends you to Khai. At Job Lv 49 or higher the reward weapon comes with a slot.
  • Written test: the Nameless One asks ten questions about monsters, elements and maps; you need more than 80 points. If you fail, Khai tells you where you went wrong.
  • Hunt: in 3 minutes kill the six monsters labelled "Job change target" and nothing else. The floor has traps, and a mistake sends you back to the start. One candidate hunts at a time; the rest wait.
  • Stealth passage: walk the corridor of mummies and hydras to Barcardi without killing anything.
  • Maze and interview: two rounds of the maze, then the Guildmaster's questions. The reward is a weapon and a Necklace of Oblivion; take it to Huey.

The quest log walks you through every step and shows who to go to.

Stats

Main Extra
AGI, STR DEX; LUK for criticals

AGI gives attack speed and dodge (Improve Dodge gives an Assassin 4 FLEE per level), STR damage, DEX accuracy. A katar suits a LUK critical build: its critical chance is doubled.

Tips

  • The Skills window of a second job has "First" and "Second" tabs.
  • A second dagger goes to the off hand instead of a shield. A katar takes both hands: it removes the second weapon and the shield.
  • Venom Dust and Venom Splasher use Red Gemstone. Splasher only goes on a target with three quarters of its HP or less.
  • Grimtooth only works from Hiding, and Cloaking at levels 1–2 holds only next to a wall.
  • Quest skills are taught in the guild: Throw Venom Knife by Killtin, Sonic Acceleration by Esmille (needs Sonic Blow and one of the jewels from the Sphinx dungeon or the pyramid crypt). The Crypt Merchant there sells Venom Knife; equip them in the arrow slot.
Skills

Quest skills

Hover or tap a skill: its description and the whole chain of requirements. The number on a line is the level needed.

All skills as a list
SkillLevelsRequires
Righthand Mastery passive
Increases the damage of the weapon in the right hand when equipped with dual weapons. Equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.
5 —
Lefthand Mastery passive
Increases the damage of the weapon in the left hand when equipped with dual weapons. Equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.
5 Righthand Mastery 2
Katar Mastery passive
Increase damaged inflicted with Katar Class Weapons.
10 —
Cloaking active
Initiate Cloaking status, which hides the caster from enemies without disabling movement. At Levels 1 to 2, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely in Cloaking status, but will move more slowly when away from walls.
10 Hiding 2
Sonic Blow active
Direct a flurry of rapid Katar strikes that will have a chance of inflicting the Stun status on the target. Requires Katar Class Weapon.
10 Katar Mastery 4
Grimtooth active
Strike an enemy with a close range Katar attack while in Hiding status. Hiding skill can be used during Cloaking status. Requires Katar Class Weapon.
5 Cloaking 2, Sonic Blow 5
Enchant Poison active
Temporarily enchant equipped weapon with the Poison property. Poison enchanted weapons have a chance of inflicting targets with Poison status.
10 Envenom 1
Poison React active
Once this skill is activated, the caster will automatically cast Envenom after receiving damage from normal enemy attacks. If the enemy uses Poison property attacks, the caster will reflect the damage instead.
10 Enchant Poison 3
Venom Dust active
Contaminate a targeted area with toxin that will inflict the Poison status on enemies that come into contact with it. Each cast requires 1 Red Gemstone.
10 Enchant Poison 5
Venom Splasher active
This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in its vicinity. Each cast requires 1 Red Gemstone.
10 Poison React 5, Venom Dust 5
Sonic Acceleration quest
Increase the Sonic Blow skill's success rate by 50%, and enhance its damage by 10%.
1 —
Throw Venom Knife quest
Poison an enemy from a distance by throwing 1 Venom Knife. Venom Knife item must be equipped to use this skill.
1 —