Monk
Acolyte's second job: spirit spheres, combo chains and Asura Strike.
- Change at St. Capitolina Abbey
- StatsSTR · AGI · DEX
- Nextsecond job is the last one


Role
The Monk is the Acolyte's second job: a melee fighter who gathers spirit spheres and spends them on blows. Every sphere adds damage, and Throw Spirit Sphere hurls them at an enemy from afar. Raging Trifecta Blow sometimes turns a normal attack into a triple strike — right after it comes Raging Quadruple Blow, then Raging Thrust, and under Fury the chain ends with Asura Strike: a blow with all of the Monk's spirit that spends every SP. Occult Impaction hits harder the tougher the enemy's defense. Mental Strength makes the Monk nearly invulnerable, Root catches an enemy's blow, Snap moves to a cell in an instant. Acolyte skills stay.
Job change
- Where: the St. Capitolina Abbey — the way in is from the Prontera fields. The guarding monk Tohobu stands at the gate.
- Requirements: an Acolyte with Job Lv 40 or higher. All skill points must be spent on Acolyte skills: unspent points do not carry over to the second job, so the job cannot be changed while you have them.
- Sensei Moohae in the abbey house asks for one of seven sets, chosen at random: for example, 5
Sticky Mucus,
10
Earthworm Peeling and 20
Green Herb, or 5
Solid Shell, 20
Shell and 5
Zargon. - Prayer: brother Touha recites one of three prayers — put its 10 lines in order without a mistake.
- Brother Boohae asks how it went and lets you pick a trial: gather 30 mushrooms (
Orange Net Mushroom or
Orange Gooey Mushroom)
in the mushroom field, or run 9 laps of the track without stepping into the traps. - Brother Tomoon leads to the trial hall: walk one of three undead corridors to its exit — you do not have to kill
anything. Then he gives a
Green Potion — drink it. - The oath with Sensei Moohae — and the reward: a
Waghnak (
Knuckle Dusters at Job Lv 50) and the Monk job.
The quest log guides you through every step and shows whom to visit.
Stats
| Main | Extra |
|---|---|
| STR, AGI | DEX, VIT or INT |
STR — damage, AGI — attack speed and a shorter pause between chain blows, DEX — hit and a faster Asura Strike, INT — more SP for Asura Strike.
Spirit spheres
- Summon Spirit Sphere summons a sphere for 10 minutes; no more spheres than the skill level (up to 5). Each one adds 3 to the damage of normal attacks and skills.
- Spheres are spent by Throw Spirit Sphere, Occult Impaction, Root, Raging Thrust, Snap (not under Fury), and five at once by Mental Strength, Fury and Asura Strike. Spheres vanish on death.
- Absorb Spirit Sphere on yourself turns spheres into SP — 7 for each.
The chain
- After Raging Trifecta Blow there is a split second to press Raging Quadruple Blow, after it — Raging Thrust, and under Fury with 4 spheres after that — Asura Strike without a cast. No need to pick a target: it hits whoever the Monk is fighting. While the window is open you cannot walk or make normal attacks.
- The higher AGI and DEX, the shorter the pause between chain blows.
Asura Strike
- Needs Fury and 5 spheres (4 in the chain). Spends every SP: the more SP you had, the bigger the damage. Ignores the target's defense and evasion.
- For 5 minutes after the blow SP does not recover by itself — potions, Absorb Spirit Sphere and sitting with Spiritual Cadence still work. Under Fury SP does not recover by itself either.
- Outside the chain it has a long cast that can be interrupted. After Snap, Asura Strike can be used only 2 seconds later.
Tips
- Iron Fists works with knuckles or bare hands.
- Under Mental Strength you cannot use skills, and walking and attacks are slower.
- Root waits for a blow for a split second: when it catches one, the enemy and the Monk freeze; while caught you can use Throw Spirit Sphere, Occult Impaction, Raging Quadruple Blow and Asura Strike — depending on the Root level. It does not catch bosses.
- The quest skills Ki Translation (a sphere for a party member) and Ki Explosion (a blow that scatters the enemies around) are taught by the abbey's monks.
Quest skills
Hover or tap a skill: its description and the whole chain of requirements. The number on a line is the level needed.
Increases damage with Knuckle class weapons or bare hands.
While sitting, recovers HP and SP faster — even under Fury and after Asura Strike.
Summons a spirit sphere for 10 minutes. Each sphere adds 3 damage to attacks.
On yourself: turns spirit spheres into SP. On a monster: sometimes drains its SP.
Sometimes turns a normal attack into a triple strike that can start a combo chain.
Instantly moves to the targeted cell. Under Fury it costs no spirit sphere.
Increases Flee.
Strikes harder the higher the target's defense. Never misses.
Throws spirit spheres at an enemy — one hit for each sphere, up to the skill level.
DEF and MDEF become 90, but walking and attacks are slower and skills cannot be used.
Catches an enemy's weapon blow: both freeze in place. Monk strikes still work while caught.
Raises the critical rate. Asura Strike needs Fury. SP does not recover by itself.
A blow with all of the Monk's spirit: spends every SP, the more SP the bigger the damage. Needs Fury and 5 spirit spheres.
Four blows right after Raging Trifecta Blow.
A mighty blow right after Raging Quadruple Blow.
Gives a spirit sphere to a party member. Learned in a quest.
Strikes an enemy and knocks away and may stun everyone around it. Learned in a quest.
All skills as a list
| Skill | Levels | |
|---|---|---|
| Iron Fists passive Increases damage with Knuckle class weapons or bare hands. |
10 | |
| Spiritual Cadence passive While sitting, recovers HP and SP faster — even under Fury and after Asura Strike. |
5 | |
| Summon Spirit Sphere active Summons a spirit sphere for 10 minutes. Each sphere adds 3 damage to attacks. |
5 | |
| Absorb Spirit Sphere active On yourself: turns spirit spheres into SP. On a monster: sometimes drains its SP. |
1 | |
| Raging Trifecta Blow passive Sometimes turns a normal attack into a triple strike that can start a combo chain. |
10 | |
| Snap active Instantly moves to the targeted cell. Under Fury it costs no spirit sphere. |
1 | |
| Dodge passive Increases Flee. |
10 | |
| Occult Impaction active Strikes harder the higher the target's defense. Never misses. |
5 | |
| Throw Spirit Sphere active Throws spirit spheres at an enemy — one hit for each sphere, up to the skill level. |
5 | |
| Mental Strength active DEF and MDEF become 90, but walking and attacks are slower and skills cannot be used. |
5 | |
| Root active Catches an enemy's weapon blow: both freeze in place. Monk strikes still work while caught. |
5 | |
| Fury active Raises the critical rate. Asura Strike needs Fury. SP does not recover by itself. |
5 | |
| Asura Strike active A blow with all of the Monk's spirit: spends every SP, the more SP the bigger the damage. Needs Fury and 5 spirit spheres. |
5 | |
| Raging Quadruple Blow active Four blows right after Raging Trifecta Blow. |
5 | |
| Raging Thrust active A mighty blow right after Raging Quadruple Blow. |
5 | |
| Ki Translation quest Gives a spirit sphere to a party member. Learned in a quest. |
1 | |
| Ki Explosion quest Strikes an enemy and knocks away and may stun everyone around it. Learned in a quest. |
1 |